|
motherlode |
$50,000 |
|
move_objects on |
Allows you to move and delete things you couldn't before,
including your Sims. |
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move_objects off |
Turns previous cheat and it's effects off. |
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boolProp TestingCheatsEnabled true |
(This cheat is case sensitive) Once the cheat has been entered,
hold down shift and left click on any Sim or object. You'll get
new options. |
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boolProp TestingCheatsEnabled false |
Turns previous cheat and it's effects off. |
|
addneighbortofamilycheat [on/off] |
If
turned on, you can add NPC's to the current household by
Shift+Left-clicking on the NPC.* |
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forcetwins |
Using this cheat on a pregnant sim, this will change the pregnancy
into a twin birth |
|
Plumbbobtoggle [on/off] |
Can
make the overhead plumbob invisible. Ideal for machinimas or if
you don't like them period |
|
aging on |
turns aging on again |
|
aging off |
turns aging off |
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maxMotives |
Sets
all needs for every sim on the lot to full. |
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motiveDecay (on/off) |
Toggles motive decay on or off. |
|
aspirationPoints # |
Adds
the selected number of aspiration points to the total of the
selected sim. |
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lockAspiration (on/off) |
Toggles aspiration decay on or off. |
|
aspirationLevel (0-5) |
Changes aspiration level. 0 = lowest rung; 5 = platinum
aspiration. |
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Sethour # |
Change Time (# is a number from 0-23) |
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boolprop constrainFloorElevation false |
Allows you to change elevation of floor tiles. |
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RoofSlopeAngle (15-75) |
Changes the slope angle of a roof |
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clear |
Clears all cheat codes on the screen, but codes are still in
effect. |
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exit
|
closes cheat window |
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boolprop constrainFloorElevation true |
Disables the ability to change elevation of floor tiles.
|
|
boolprop ShowLotPackageFilename (True/False) |
In
neighborhood, shows filename of house when lot is highlighted
|
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vsync (on/off) |
increases game performance but lowers graphics |
|
autopatch (on/off) |
lets
you know if theres a patch |
|
help
-all |
list
cheats |
|
StretchSkeleton |
makes your sims larger or smaller |
|
slowmotion |
Puts
the game in slow motion. Enter any number that 0 through 8
(0=fastest and 8=slowest) |
|
boolprop lotTerrainLighting (True/False) |
Set
to false and lots will not light up when highlighted in
neighborhood |
|
boolprop locktiles (True/False) |
Set
to false to place floor tiles outside lot |
|
boolprop displayNeighborhoodRoadsWithModel (True/False)
|
Set
to false to remove bridges from neighborhood. |
|
boolprop lotTerrainPaints (True/False) |
Set
to false to remove floorpainting on lot |
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boolprop displayNeighborhoodProps (True/False) |
(True/False) Set to false to remove props like rocks and towers
from neighborhood |
|
boolprop objectShadows (True/False) |
Set
to false to remove removes shadows on objects outside house
|
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boolprop lotWater (True/False) |
Set
to false to remove removes water (ponds) from lots |
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boolprop displayNeighborhoodRoads (True/False) |
Set
to false to remove roads from neighborhood |
|
boolProp guob (True/False) |
Set
to false to remove shadows on objects inside house |
|
boolprop displayNeighborhoodWater (True/False) |
Set
to false to remove water from neighborhood |
|
boolprop displayLotImposters (True/False) |
Set
to false to removes house graphics from neighborhood |
|
boolprop displayNeighborhoodFlora (True/False) |
Set
to false to removes trees/plants from neighborhood |
|
boolprop displayLookAtBoxes (True/False) |
Set
to true and blocks appear on Sims faces and on parts where Sims
look at |
|
boolprop carsCompact (True/False) |
Set
to true and cars will have more detail in neighborhood
|
|
boolprop renderSelectedSimLevel (True/False) |
Set
to true and walls will no longer cut away from selected Sim
|
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boolprop allObjectLightsOn (True/False) |
Set
to true to light up objects continuously instead of only when used
|
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boolProp displayPaths (True/False) |
Set
to true to see the path where the selected Sim walks to
|
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boolprop lotInfoAdvancedMode (True/False) |
Set
to true to show lot information |
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boolProp simShadows (True/False) |
Toggle shadows on/off for Sims |
|
faceBlendLimits (on/off) |
turns off facial bounding limitations. It prevents the normal
corrections the game will make for two parents with very different
facial structures. |
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intProp maxNumOfVisitingSims # |
You
can invite more people to your parties. |
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boolProp snapObjectsToGrid true/false |
You
can place objects outside the grid. |
|
social_debug |
You
can tell what social reaction will happen before you do it
|
|
letterBox # |
Adds
a letterbox effect to the view. (# = 0.0 to 0.4) (require
postprocessing on) |
|
vignette # # # |
Blurry bits at the edge of the screen. (# = 0.0 to 1.0) (require
postprocessing on) |
|
slowMotion # |
Make
you set the game speed. (# = 0 to 8, 0 is normal) |
|
filmGrain # |
Makes the screen grainy. (# = 0.0 to 1.0) (require postprocessing
on) |
|
bloom rgb # |
Sitcom flashback blur effect (# = 0.0 to 1.0) (require
postprocessing on) |
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boolProp enablePostProcessing false |
Turns Postprocessing off. |
|
boolProp enablePostProcessing true |
Turns Postprocessing on. |
|
deleteAllCharacters |
At
neighborhood view only, removes every Sim from the neighborhood
|
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TerrainType (desert/temperate) |
Only
for use in neighborhood view, toggles between the two terrain
types. |